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WHAT IS 3D RAD? CLICK HERE TO FIND OUT!
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Spring
The Spring object allows you to link two objects together by using an 'elastic' force.
Relative positions for the objects to link and the spring, as you set them in the Virtual Editor,
will determine the configuration that the system will try to keep run-time.
Working At Start
If this option is not checked, the elastic force will be enabled only when the Spring
object is started by another object, like for example
EventOnInput.
In this case, while the application point for the 'body A' is the relative
location you defined in the Virtual Editor, for the second object (body B),
the application point will depend on object's location at the time of Spring activation.
Parameters
Spring strength and spring damping factors allow you to set the 'bounciness' and the
'stiffness' of the spring respectively.
Recommended values for damping are between 0 and 1.
Relationships
This list defines how the Spring object relates to the objects linked to it.
The following relationship types are supported:
IGNORE. Do nothing.
BODY A. Attach the one tip of the spring to this object.
The primary connection point of the spring will always be relative to this object.
BODY B (OPTIONAL). The second object to attach the spring to.
If not specified, the secondary connection point of the spring will be fixed, at the current spring object location.
NOTE: Specifying more than one single object as body A or more than one single object as body B is not recommended.
Resulting behavior is undefined.
For information about the remaining controls, please click here.
INTERNAL PARAMETERS
The following internal parameters can be accessed by using event objects like
EventOnValue or Script:
Spring strength
Spring damping
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